Theme

Using the given base model, design a creative 3D scene in Blender.

Instructions

  • You can only use Blender for this competition.
  • The model contains a wall, a window, and a placeholder table.
  • You must keep the camera position unchanged (cannot be moved or rotated).
  • You can redesign the table (within the given cube’s size).
  • You can add any objects, textures, or models of your choice.
  • You may change the lighting, environment, and surroundings freely.
  • You can build anything outside the camera frame, but it should be visible through the fixed camera view.
  • You must regularly capture screenshots of your progress while creating your scene.
  • The base model (.blend file) can be downloaded from the following link: 3D Base Model

Eligibility and Participation

  • The competition is open to individuals in grades 6–13.
  • This is an individual competition, not for teams.
  • There are no limitations on the number of participants from a single school.
  • Only ONE submission is accepted per contestant.

Submission

  • You must submit the following in a .zip file:
    • The Blender project file (.blend) including all textures, materials, and objects.
    • Final renders of your scene in .png / .jpg format.
    • A PDF file containing:
      • A screenshot of your Outliner (showing all objects used).
      • At least 5 screenshots of your workspace during creation.
  • Rename your final submission file in the format: 3D_SchoolName_YourName.rar
  • All submissions should be uploaded to Google Drive, and the public-access link should be submitted via the official PULZ '25 website.
  • Submissions received after the specified deadline will not be accepted.

Judging Criteria

  • Creativity & Originality: Uniqueness of the idea and design approach.
  • Technical Execution: Correct and effective use of Blender tools, lighting, texturing, and modeling.
  • Aesthetics: Visual appeal, composition, and realism/stylization.
  • Theme & Functionality: How well the design fits the given base model and camera constraints.
  • Presentation: Quality of the final render and clarity of the design.