Theme
Using the given base model, design a creative 3D scene in Blender.
Instructions
- You can only use Blender for this competition.
- The model contains a wall, a window, and a placeholder table.
- You must keep the camera position unchanged (cannot be moved or rotated).
- You can redesign the table (within the given cube’s size).
- You can add any objects, textures, or models of your choice.
- You may change the lighting, environment, and surroundings freely.
- You can build anything outside the camera frame, but it should be visible through the fixed camera view.
- You must regularly capture screenshots of your progress while creating your scene.
- The base model (.blend file) can be downloaded from the following link: 3D Base Model
Eligibility and Participation
- The competition is open to individuals in grades 6–13.
- This is an individual competition, not for teams.
- There are no limitations on the number of participants from a single school.
- Only ONE submission is accepted per contestant.
Submission
- You must submit the following in a .zip file:
- The Blender project file (.blend) including all textures, materials, and objects.
- Final renders of your scene in .png / .jpg format.
- A PDF file containing:
- A screenshot of your Outliner (showing all objects used).
- At least 5 screenshots of your workspace during creation.
- Rename your final submission file in the format: 3D_SchoolName_YourName.rar
- All submissions should be uploaded to Google Drive, and the public-access link should be submitted via the official PULZ '25 website.
- Submissions received after the specified deadline will not be accepted.
Judging Criteria
- Creativity & Originality: Uniqueness of the idea and design approach.
- Technical Execution: Correct and effective use of Blender tools, lighting, texturing, and modeling.
- Aesthetics: Visual appeal, composition, and realism/stylization.
- Theme & Functionality: How well the design fits the given base model and camera constraints.
- Presentation: Quality of the final render and clarity of the design.